Hex Grid Worlds
Repurposing hexagon grid board core logic from Hextopia with an aim to building the foundations of a new game.
Gun Turret
Borne of a desire to see if I could wrangle Unity’s then brand-new ECS library into some dramatic large-scale interactive battle scene I set out to see about building a gun turret.
Voxel World
Experimenting with a Voxel engine Unity asset to see if it would satisfy an idea I had for a deformable-terrain turret game.
Sheep Island
Sheep Island was a little project I made as a Christmas gift for a close friend. It’s the first self-generated project since I became a developer where I’ve actually managed to get to a point where I could call it “finished”!
Spider Bots
A silly hack-day inverse kinematics exploration that I kinda got carried away with.
Hextopia
Turn-based strategy game inspired by playing too much Polytopia and wondering “how hard could it be?”
Machine Learning
In 2019 I had the good fortune to be able to use some company hack days to see about learning how various flavours of reinforcement learning work.
Road to Sheep Island
Building on my procedurally-generated island mesh, the next step was to see about bringing some life to the land.