Sheep Island
Sheep Island was a little project I made as a Christmas gift for a close friend. It’s the first self-generated project since I became a developer where I’ve actually managed to get to a point where I could call it “finished”!
It borrowed the sheep that were developed for the earlier project involving a procedurally generated island with roaming flocks upon it.
I've been making a little project as a Christmas present for a friend... who I don't think uses Twitter. Spent this #sideProjectMonday implementing a magical food system and baby cube sheep scaling... which looked amusing during testing when the feet didn't scale! #madeWithUnity pic.twitter.com/QybLO40U7B
— Jez 🌻 (@NinjaJez) December 9, 2019
Spent some time on my island project over the last couple of weeks, in between the remarkable amount of things one can get up to when on holiday. Added menus, sounds and a seasons toggle! I think this is getting to the point at which I can call it "done" - it's a fun little toy! pic.twitter.com/GwPM25WBYc
— Jez 🌻 (@NinjaJez) December 17, 2019
Trying out Windows 10's recording capabilities - captures audio by default which is nice!
— Jez 🌻 (@NinjaJez) December 18, 2019
I've made a couple of tweaks to the UI and sound effects - baby sheep baa higher pitched than the adults!#MadeWithUnity pic.twitter.com/w90Beskexx