Below you will find pages that utilize the taxonomy term “procedural”
Projects
Voxel World
Experimenting with a Voxel engine Unity asset to see if it would satisfy an idea I had for a deformable-terrain turret game.
Projects
Road to Sheep Island
Building on my procedurally-generated island mesh, the next step was to see about bringing some life to the land.
Projects
Island Mesh
Building on Voronoi and Delaunay grids, I then sought to work out how to turn that into geometry in Unity.
Projects
Early World Gen Tweets
Early experiments learning Voronoi and Delaunay algorithms with the excellent resources provided on https://www.redblobgames.com/.